Ĭavanagh first unveiled VVVVVV on his blog in June 2009. In an interview with, Cavanagh said that he was interested in using this idea as a core concept of a game, something he felt other games which include a gravity-flipping mechanism had never done before. The gravity-flipping mechanic of VVVVVV is based on an earlier game designed by Cavanagh titled Sine Wave Ninja. The player's goal, as Captain Viridian, is to rescue the missing crew members and find the cause of the dimensional interference.
![vvvvvv vv v vvvvvv vv v](https://i.ytimg.com/vi/0AEgsNIg6hQ/hqdefault.jpg)
Upon returning to the ship, the Captain learns that the ship is trapped in an alternative dimension (referred to as Dimension VVVVVV), and that the ship's crew has been scattered throughout this dimension. The crew escapes through a teleporter on the ship however, Captain Viridian becomes separated from the rest of the crew on the other end of the teleporter. The player controls Captain Viridian, who at the outset of VVVVVV must evacuate the spaceship along with the captain's crew, when the ship becomes affected by "dimensional interference". Due to its high level of difficulty, the game world contains many checkpoints, to which the player's character is reset upon death. These are situated inside a large open world for the player to explore, spanning more than 400 individual rooms. VVVVVV contains eight main levels, including an intro level, four levels which can be accessed in a non-linear sequence, two intermission levels, and one final level, only seen outside Dimension VVVVVV (in a "polar dimension"). Later areas introduce new mechanics such as moving floors or rooms which, upon touching one edge of the screen, cause the player character to appear on the other side. The player uses this mechanic to traverse the game's environment and avoid various hazards, including stationary spikes and moving enemies. This feature was first seen in the 1986 8-bit game Terminus. Unlike most platforming games, in VVVVVV the player is not able to jump, but instead can reverse the direction of gravity when standing on a surface, causing Captain Viridian to fall either upwards or downwards.
![vvvvvv vv v vvvvvv vv v](https://c2.staticflickr.com/6/5300/5476421488_bf54235daa_b.jpg)
The "C" icon to the left of the spike pit is a checkpoint, which the player is returned to upon dying. And of course, thanks to Terry for letting me try this absurd idea in the first place.In this room, Captain Viridian must avoid the red spikes and green ghost. "Thanks to everyone who contributed to this release (especially Misa), and thanks to everyone who has done some really interesting stuff even outside of upstream.
![vvvvvv vv v vvvvvv vv v](http://operationrainfall.com/wp-content/uploads/2013/02/vvvvvv-screenshot-1.png)
#Vvvvvv vv v code#
"This release was really important to me because I wanted to show that it was possible to do new releases of games with published source code rather than abandoning them like most other developers do, and I think players will immediately see that the results speak for themselves," developer Ethan Lee wrote. A huge number of features for level creators.Big giant middleware update, including SDL 2.0.16 and updated Wayland support.An obscene number of bugfixes, notably regarding undefined C/C++ behavior.
![vvvvvv vv v vvvvvv vv v](https://i.ytimg.com/vi/dYdcJ6kk0Qo/maxresdefault.jpg)
You can get an abridged version of all the changes here, but these are the highlights.
#Vvvvvv vv v full#
The full changelog for VVVVVV 2.3, "the first community-developed version of the game," is seriously big.